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FOREIGN OBJEKT

Léa Porré

Léa Porré is a French and Belgian artist born in 1996 and based in London. She graduated from the Royal College of Art in 2021 and Central Saint Martins in 2018. Her research-led practice investigates cyclical time through the interrelations of memory, history, and myth, specifically deep mapping historical and sacred sites. These sites are re-imagined through 3D Worldbuilding to create Videos, Installations, Sculptures, and Prints.


She has exhibited her work internationally, most recently at Pavillon Southway and MAMO Modulorin Marseille, Centre Pompidou and Brownstone Foundation in Paris, COB Gallery, Paradise Row Projects, Tate Modern, and LUX in London, UK.


She took part in Akademie Schloss Solitude and ZKM Karlsruhe web residency, ‘Ghosted’, shortlisted for the 2020 Hash Award.



Artist Statement:

Léa Porré is a French and Belgian artist based in London. She graduated from the Royal College of Art in 2021 and Central Saint Martins in 2018. Her research-led practice investigates cyclical time through the interrelations of memory, history, and myth. She uses 3D Worldbuilding to create Videos, Installations, Sculptures, and Prints.


Her research focuses on the deep mapping of historical and sacred sites; excavating both macro motifs and micro-narratives, at the same time local & global, and unearthing ancestral rituals, collective beliefs, folk memories, recurring patterns, and symbols, across deep time and space.


By this calling forth of the genius loci, the spirit of a place, she aims to highlight the traces of our past, in between memory and fiction. She specifically examines mnemo-history: how the past is remembered and reproduced, analyzing disseminated and fragmented remains at the intersection of reality and collective imaginaries.


These sites are re-imagined as memory palaces in her ‘dreamscapes’ of layered knowledge, both through Worldbuilding (computer-generated 3D worlds in a Video Game engine) and speculative fiction/storytelling. She imagines impossible encounters drawing on cyclical time, as a strategy of resistance against linear time, by blending reality, dreams, and tales, creating transhistorical visions. She aims to channel a form of healing towards our complex heritage, whilst using it as a tool to future forecast.


Her physical/in-situ works take place as mnemonic installations, where her labyrinthian sets are reminiscent of video game quests, in a constant interplay of the digital and the physical planes, creating immersive environments both online and irl. From very large-scale wallpapers as portals to her cgi worlds, to hidden small sculptural elements, and ornaments installed in healing, mandala-like, arrangements, she aims to produce an explorative déambulation across time.

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